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Dubit + Kanaka Project
[Texto disponible solo en inglés] DUBIT

Born from the meeting between the sound design, the techno and IDM, the project Dubit ranges from Experimental Techno to Industrial and intends to preserve the groove as a stimulus to the movement by creating melody with dynamicpercussion, clicks and glitch influences. The intent is to tell a story upsetting the canons with atypical changes but direct. The creation of the sound has no limits: from hardware to software, from analog to environment recordings. Potentially...
[Texto disponible solo en inglés] DUBIT

Born from the meeting between the sound design, the techno and IDM, the project Dubit ranges from Experimental Techno to Industrial and intends to preserve the groove as a stimulus to the movement by creating melody with dynamicpercussion, clicks and glitch influences. The intent is to tell a story upsetting the canons with atypical changes but direct. The creation of the sound has no limits: from hardware to software, from analog to environment recordings. Potentially all the elements that we use in life areinstruments for our music.
Always involved in new collaborations and types of live performance act, founder of Several Reasons Recordings [www.severalreasons.net] and Soluxion Records [www.soluxionrecords.net] he lives in Berlin and is active playing in Europe and not only.
Expert of sound engineering, psychoacoustics, logic and post production, he founded Soluxion Lab [www.soluxionlab.wordpress.com] with another great Italian artist, Alhek, a project based in Berlin and in growth and inexpansion. Those are a few of our skills: mastering, sound engineering and others project typologies connected totechnologies applied to therapy and communication.

The extreme experimental and IDM is entrusted to new pseudonyms whose name is not revealed. It is left to chancetheir knowledge.
Peace.


KANAKA PROJECT

Kanaka Project borns from the union of two realities still working in rome in the field of video art (TSL project and me&me&partners). the core of the project is the reserch in the videomapping field as a tool for handling, dismantling and restructuring of forms and bodies, and therefore it extends its range of interest from visual techniques, to audio, just to the interactivity and the concept itself of mapping as a mean of liberation.

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Dubit

Dubit

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