[Text available only in English] Software developer with a background in architecture/engineering and fine arts, specializing in real-time Computer Graphics, VFX and Computational Design. My work is situated in the fuzzy intersection of immersive technologies, game development, simulation of natural phenomena and visual story-telling.
Eternally stuck in the uncharted limbo between engineering & art, I approach computers as both a precise instrument for problem-solving and a magic wand for artistic expression. Intrigued by ill-defined, multi-dimensional problems, I like to craft computational...